Gaming & Entertainment

Space Strategy Game

Real-Time Space 4X Auto-Battler

A production-ready real-time strategy game featuring orbital mechanics, supply chain warfare, and non-kinetic combat. Deployed at space.igddev.com with full multiplayer support.

Space Strategy Game hero image

// the problem

Challenge

Building a real-time 4X strategy game requires sophisticated physics simulation for orbital mechanics, deterministic combat resolution, efficient state synchronization for multiplayer, and AI opponents with distinct personalities. The technical complexity is comparable to MMO infrastructure.

// what we built

Solution

Space Game uses PixiJS for 2D rendering with a custom physics engine for orbital mechanics. Combat uses deterministic calculations for fair multiplayer. WebSocket connections with efficient state synchronization minimize bandwidth. Multiple AI personalities provide varied opposition with distinct strategic approaches.

// shipped

Key features

  • Real-time orbital mechanics with realistic transfer calculations
  • Deterministic combat with multiple tactical formations
  • Fleet management and path visualization
  • Colony building and resource management
  • Research tech tree system
  • WebSocket multiplayer with optimized bandwidth
  • Multiple AI opponent personalities
  • 4 victory conditions (Domination, Economic, Elimination, Diplomatic)

// stack.json

Tech stack

The exact tools shipping this product in production.

  • Next.js 14
  • NestJS 10
  • PixiJS
  • PostgreSQL 15
  • Redis 7
  • Socket.io
  • Job Queue
  • Prisma

// system.diagram()

Architecture

Real-time multiplayer game infrastructure with event sourcing and AI opponents

Commands Route Process AI decision Save Update Background jobs Next.js + PixiJS frontend NestJS API backend Socket.io Gateway service Game Engine service AI System ai PostgreSQL database Redis cache Job Workers queue
  • frontend
  • backend
  • service
  • ai
  • database
  • cache
  • queue

// receipts

Results

  • Production deployment at space.igddev.com
  • Comprehensive test suite with high coverage
  • Sub-second turn processing
  • WebSocket real-time sync with significant bandwidth optimization
  • Multiple distinct AI opponent personalities
  • Event sourcing for game state
High coverage across all packages
Test Coverage
Sub-second
Turn Processing
Fast real-time resolution
Combat Resolution
Sub-second p95
API Response
Comprehensive unit, integration, and e2e tests
Test Suite

// next()

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