Space Strategy Game
Real-Time Space 4X Auto-Battler
A production-ready real-time strategy game featuring orbital mechanics, supply chain warfare, and non-kinetic combat. Deployed at space.igddev.com with full multiplayer support.
// the problem
Challenge
Building a real-time 4X strategy game requires sophisticated physics simulation for orbital mechanics, deterministic combat resolution, efficient state synchronization for multiplayer, and AI opponents with distinct personalities. The technical complexity is comparable to MMO infrastructure.
// what we built
Solution
Space Game uses PixiJS for 2D rendering with a custom physics engine for orbital mechanics. Combat uses deterministic calculations for fair multiplayer. WebSocket connections with efficient state synchronization minimize bandwidth. Multiple AI personalities provide varied opposition with distinct strategic approaches.
// shipped
Key features
- Real-time orbital mechanics with realistic transfer calculations
- Deterministic combat with multiple tactical formations
- Fleet management and path visualization
- Colony building and resource management
- Research tech tree system
- WebSocket multiplayer with optimized bandwidth
- Multiple AI opponent personalities
- 4 victory conditions (Domination, Economic, Elimination, Diplomatic)
// stack.json
Tech stack
The exact tools shipping this product in production.
- Next.js 14
- NestJS 10
- PixiJS
- PostgreSQL 15
- Redis 7
- Socket.io
- Job Queue
- Prisma
// system.diagram()
Architecture
Real-time multiplayer game infrastructure with event sourcing and AI opponents
- frontend
- backend
- service
- ai
- database
- cache
- queue
// receipts
Results
- Production deployment at space.igddev.com
- Comprehensive test suite with high coverage
- Sub-second turn processing
- WebSocket real-time sync with significant bandwidth optimization
- Multiple distinct AI opponent personalities
- Event sourcing for game state
// next()
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